
var m0 = new Array(1)

m0[0] = new Array(52,36,11,19,51,35,6,21,57,42,14,22,53,45,5,14,58,44,4,6,71,5,59,51,1,18,60,58,120,59,8,16,44,23,9,25,55,39,25,33,42,27,21,27,36,27,18,24,39,31,12,20,31,22,13,22,23,14,6,14,51,23,14,13,23,15,13,4,15,22,4,11,63,15);
m0[0].base = new Array(0,1,2,3,4,5,6,7,8,9,9,10,11,12,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,0);
m0[0].root =0;
m0[0].move =0;
var n0 = new Array();
var b0 = -1;
var pieces = "KQNBR ";
function g0(a,b)
{	gm(m0,n0,0,b0,'game1g0.htm',a,b);}
function MB50()
{b0=MB5(m0,n0,0,b0,'game1g0.htm'); GMS(m0,n0,0,b0,'game1g0.htm');}
function MB0()
{b0=MB(m0,n0,0,b0,'game1g0.htm'); GMS(m0,n0,0,b0,'game1g0.htm');}
function MF50()
{b0=MF5(m0,n0,0,b0,'game1g0.htm'); GMS(m0,n0,0,b0,'game1g0.htm');}
function MF0()
{b0=MF(m0,n0,0,b0,'game1g0.htm',true); igame10.value=GMS(m0,n0,0,b0,'game1g0.htm');}
var nMoves = new Array(0,0);
var nLevels = new Array(0,0);
var nNameCount = new Array(0,0);
var nOld = new Array(-1,-1);
baseName = 'game1';
var EmptyWhitePath = "gif/w.gif";
var EmptyBlackPath = "gif/b.gif";

